“Blue Whale Challenge” has been the most recent striking conviction of vanity and human hopes on the Social Media for the past few weeks. Despite creating an alarming effect of terror among the people of almost every nation, this suicidal “dare” game has put out many intriguing questions in front of us. Here are the answers to those trending queries.

 

What is ‘Blue Whale’?

 

The Blue Whale suicide game is not a single app and, surprisingly, goes by many names including “A Silent House”, “A Sea of Whales” and “Wake Me Up”. Players primarily play this game via the website VKontakte. Its most common name got its existence from a well-known belief that blue whales voluntarily beach themselves in order to end their own lives.

 

How it Works?

 

The game asks its participants to perform tasks. The game continues for 50 days with total 50 challenges, one for each day. The challenges start from mundane ones and culminating in taking one’s life. The participants are told to record all their tasks, and send their proof to the game controllers.

 

 

 

 

The game’s administrators or curator mainly capture interested players through “death groups” or “suicide groups” set up on VK.com (VKontakte). These players are mostly those people who have been devastated and feel depressed. Hence they can fall an easier prey to the oppression than ordinary players. Challenges open to a player once they have been accepted by the admin and the requirement of providing photographic or video proof makes the completion of each task inevitable.

Why don’t people leave the game when the tasks become brutal?

Each player of the game is assigned a ‘moderator’, “curator” or a “whale”, the person who gives the task for the day to be done and is often an older person who is manipulating them and does not do the tasks themselves. This moderator or whale often talks the players through the process of executing the challenge, including the last task. This ‘talk’ is a communication through the game itself and is a strong way to brain-wash the player swiftly into the hands of death, slowly seducing him to take his own life. Reports have stated that once the game has begun, players are not allowed to withdraw. Moderators ensure compliance by letting the players know that if they exit the game, the moderators will send someone for them in real life by locating them through all the data they provided. A journalist working at Radio Free Europe posed as fifteen years old girl and created an account on VK to attempt to play Blue Whale game to see what happens. It appeared that the game involved deliberate self-harm right from the first task. After making contact with a curator, he managed to report about the conversation with the administrator. The transcript is as under:

 

 

 

After the journalist tried to fool the game’s administrator with a photoshopped image of the first task completion, the admin didn’t fall for it and stopped replying. He reported that the first task he got was to scratch “F58” on the player’s arm, which is one of the games hashtags.

 

What does the Tasks include?

Blue Whale is reported to make the players do some tasks which include waking up at odd hours, inflicting harm on one’s body, listening to psychedelic rock and so on. The game also allegedly involves carving out shapes on one’s skin and other forms of self-mutilation. “Heavy” suggests this to be the updated list of the Blue Whale Challenges:

  • Carve a specific phrase on the person’s own hand or arm.
  • Wake up at 4:20 a.m. and watch a scary video (sent by the curator.)
  • Make lengthwise cuts on the person’s own arm.
  • Draw a whale on a piece of paper.
  • Write “yes” on the person’s own leg if ready to be a whale. Otherwise, they should cut themselves multiple times.
  • Secret task (written in code.)
  • Scratch (a message) on the person’s own arm.
  • Write a status online about being a whale.
  • Overcome a fear.
  • Get up at 4:20 and go to the roof.
  • Carve a whale on the person’s own hand.
  • Watch scary videos all day.
  • Listen to music the “curator” sends.
  • Cut your lip.
  • Poke the person’s own arm/hand with a needle.
  • Make yourself hurt or sick.
  • Go to a roof and stand on the edge.
  • Stand on a bridge.
  • Climb a crane.
  • At this step, the “curator” somehow checks to see if the participant is trustworthy.
  • Talk with a “whale” on Skype.
  • Sit down on a roof with legs dangling over the edge.
  • Another job that is in code.
  • A secret mission
  • Meet with a “whale.”
  • The “curator” assigns a date that the person will die.
  • Visit a railroad.
  • Do not talk with anyone all day.
  • Give an oath/vow about being a whale
  • You wake up at 4:20 am
  • watch horror videos that “they” give you
  • listen to music that “they” send you
  • make 1 cut on your body per day
  • Talk “to a whale.”
  • Jump off a high building. Take your life.

 

 

Blue Whale Game Tasks

 

 

These are the initial steps for the game and after these, the next 30-49 involve watching horror movies and listening to music that the curator picks, talking to a whale, and making cuts. The last task is jumping off a building.

 

What makes this Game so Addicting?

 

‘Why do people fell prey to it?’ is an important question rising from the fact that a lot of people, especially teenagers, become addicted to this game and play it “willingly”. Some experts believe these tasks may convince an impressionable young person to hurt themselves because of the “whale’s” influence. A number of tasks involve talking to a “whale” or Skyping with them. This might be the time when psychological manipulation takes effect.

 

Who is the Mastermind?

 

The person who is thought to be the ‘mastermind’ of this game is a 17-year-old Russia girl, who is accused of inciting adolescent players to take their own lives by “brainwashing” and “creating psychologically traumatizing situations”, demanding the victims to commit suicide in the final stage. For more influence, she had put herself up to the players “as a man.”

 

What did Russian Ministry say after the arrest?

“This administrator was sending particular tasks – often life-threatening – to each of several dozen members of the group,” said Colonel Irina Volk, of the Russian Interior Ministry, “In contrast to similar groups, and teenagers in this group were blackmailed with death threats against them or their relatives for not completing the tasks.”